I am a broken down old man with the reflexes of a sloth and I've never had a problem with them. And don't give me this "it's too fast" crap. You could literally just sit there and just stare at the screen and you won't lose it. XD There are no broken hearts and there is no limit limit. How can a puzzle that is IMPOSSIBLE TO LOSE be too hard?! :P The very concept of that boggles the mind. TinyE: I've won the game (100 successful alpha dates) several times over, and I am astounded by the people who say the bedroom puzzle is either too hard or not fair.
That's the dev's job to fix via a patch or mod.Īnd I think GOG failed in their curation by letting HuniePop onto GOG despite it being in this unplayable state. Potentially receiving viruses/malware is not worth the risk just to fix HuniePop's broken mechanic.
The timed puzzles remain virtually impossible even at the easiest difficulty comment to use the third party hack cheat engine: when I search for that on google, the guy who describes it says to download it at your own risk because it may contain viruses/malware. And there is certainly no way to play the game without seeing where the pieces are comment to choose the "Easy" setting: that makes no difference whatsoever. The progress meter goes all the way down to zero before I can even see where the pieces are on the screen. On the other hand, if he fixes the problem by providing an option to disable the timer and/or bypass the puzzle, then everyone comments "don't over-think it".it's not a matter of thinking. So leaving these puzzles broken hurts everyone: players can't play the game they paid for, they will tell other players not to buy Huniepop and thus the dev will earn less money, and GOG will earn less money, and Steam will earn less money, etc. If the dev does not provide any options to disable the timer on these puzzles and/or bypass them, then he will be limiting the audience for HuniePop and his future games too. There is no good reason put a second, game-breaking, virtually impossible challenge on top of that. The player shouldn't even have to do a new puzzle once the lady has come to their place, because they just completed a very hard puzzle in order to convince her to come. that they would have always received if the puzzle was completed). There needs to be an option either to disable the timer on those puzzles, and/or automatically to bypass and win those puzzles (meaning, the player should still receive all the same rewards & cutscenes etc. Even if they weren't virtually impossible, they would still be the opposite of fun. The timed bedroom puzzles make HuniePop literally unplayable, because those puzzles are virtually impossible. And I can't until if/when the dev ever bothers to fix this problem. I was enjoying the game until I reached this game-breaking mechanic of the timed bedroom puzzles. I played HuniePop for just under six hours. The OP is right, except that the original post vastly understates the problem.
For this stage in the game, I let my eyes roam freely across the whole board as much as possible without settling on anything, and at such times I spot a lot of match possibilities during chain reactions.) Generally that improves interpretation for both small areas like a paragraph of text or large areas like outside, as well as a better 3D sense or feel when looking at anything, not just game playing. Instead let eyes roam freely within a general area of vision and the brain gets more information to piece together because the light will hit different parts of the retina. (I've noticed a typical approach to seeing clearly is to not stare, i.e. Looking elsewhere on the board for the next match while dragging a token to its new location with peripheral vision is also useful. I don't believe the favorite and least favorite make a difference at this point, but I don't know.Īlso, look ahead in the areas that are not being affected by a chain reaction of matching occurring from new tokens dropping in from the top, then be prepared to move a token just as the chain reactions stop.
In general, go for fours and Ts even if it means dragging a token from the far side of the board. There are absolutely no broken hearts ever and no limit in the number of moves, so there's no need for planning.Īlso, it's easier when going into the HunieBee settings while playing a game and choosing "Easy".